![]() Regions are a set of two positions that define a 3D cuboid. Most WorldEdit commands operate on regions. Similarly, //sphere 10 air, when WorldEdit position 1 underground, would dig a large sphere out of the ground. For example, //set air would remove all the nodes in the current WorldEdit region. This is useful for clearing or removing nodes. The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off". Nodes defined in the default mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.įinally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Second, by name - the node name that is defined by code, but without the mod name prefix. ![]() Note that certain commands (namely, //replace and //replaceinverse) do not support descriptions that contain spaces in the field. This is case insensitive and includes values such as "Cobblestone" and "bronze block". They can be specified in a number of ways.įirst, by description - the tooltip that appears when hovering over the item in an inventory. Node names are required for many types of commands that identify or modify specific types of nodes. If the player is facing more than one axis, the axis the player face direction is closest to will be used. ![]() The value ? represents the axis the player is currently facing. The "Look direction" option has the same effect as ? does in chat commands. In the GUI, there is a dropdown menu for this purpose. When an axis is specified in a WorldEdit chat command, it is specified as one of the following values: x, y, z, or ?. The coordinate system is the same as that used by Minetest positive Y is upwards, positive X is rightwards, and positive Z is forwards, if a player is facing North (positive Z axis). ![]() This API is documented in the WorldEdit API Reference. You can download WorldEdit either from GitHub or ContentDB. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |